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Category — Mobile apps development

Dissecting “m4d”: Back to basics

Do the majority of people working in “mobiles for development” work in mobile, or development? It may seem like an odd question, but how people approach “m4d” may have more of an impact on success or failure than we think.

The world of social mobile isn’t short of anecdotes. “Put the user first”, “Consider the technology only at the very end”, “Don’t re-invent the wheel” and “Build with scale in mind” are just a few. Ignore these and failure won’t be far around the corner, we’re told. But maybe we’re missing something here. Sure, there’s a growing number of ‘best’ practices, but one thing we rarely seem to question are the very credentials of the project origin itself.

Everyone from donors to project managers and technologists to journalists are keen to identify traits or patterns in ‘failed’ mobile projects. Many of their conclusions will point to poor planning, poor technology choice or lack of collaboration, but sometimes the biggest failure may have taken place long before anyone got near a mobile phone.

What I wonder is this. Do we know what ratio of “m4d” projects are initiated by development practitioners (or sectoral experts in health, agriculture, conservation and so on) as opposed to mobile technologists, and what impact does this have on the success or failure of the project? In other words, if the problem solver is primarily a mobile technologist – the “m” part of “m4d” – then you might assume they have much less understanding of the on-the-ground problem than a development practitioner or sectoral expert might – the “d” part.

Does this bear out in reality? If failure does turn out to be higher among technologists then this is a relatively easy problem to fix, whereas many of the other perceived reasons for failure are not. It’s all about getting back to basics.

(Click here for more observations on mobile development).

I’ve always maintained that the people closest to the problem have the best chance of coming up with a solution, and this probably bears out in many cases, particularly in the ICT4D field. Ushahidi, started by Kenyans to solve a Kenyan crisis – and DataDyne, a health-based data collection solution designed by a paediatrician - immediately spring to mind. In these instances, being up-close and dirty with the problem came well in advance of any technology-based solution to it. The same goes for our very own FrontlineSMS initiative, borne out of a series of visits to South Africa and Mozambique back in 2003/2004.

In any discipline, the greater the rate of innovation the greater the problem of focus, and mobile is no exception. As Bill Easterly put it in a recent post in response to questions from students about how they might help “end world poverty”:

Don’t be in such a hurry. Learn a little bit more about a specific country or culture, a specific sector, the complexities of global poverty and long run economic development. At the very least, make sure you are sound on just plain economics before deciding how you personally can contribute. Be willing to accept that your role will be specialized and small relative to the scope of the problem. Aside from all this, you probably already know better what you can do than I do

This is great advice, and not just for economists. If mobile and health is your thing, focus on health and get very good at it. If it’s mobile and agriculture, or mobile and election monitoring, do the same. Whatever your area of interest, get out and understand the issues where they matter – on the ground – and don’t get totally sidetracked by the latest trends, technologies or disciplines. Whatever the reason for your interest in ‘mobiles for development’, make sure you don’t forget the importance of understanding the ‘development’ bit.

Focus is highly underrated, and often debates around technology choice, open source, challenges of scale and “understanding your users” are distractions from a much-less discussed but equally vital question. And that’s this.

“Who’s best placed to run a successful “m4d” project – the m‘s or the d‘s?”.

August 13, 2010   55 Comments

Mobile Design. Sans Frontieres.

Although I find myself intrigued by the convergence of computer science, human computer interaction (HCI) design and international development, it’s not often that I find myself in a room of experts. They’re just not places I tend to mix, most likely because I have no professional IT qualifications, let alone a computer science degree, and I’ve done most of my own software design off-the-cuff, much to the dismay of people who hoped there was a robust process behind it.

Last August I got my first taste of the very real challenges that the computer science world faces when it comes up against the equally real challenges of international development. The meeting – convened at UC Berkeley – was an eye-opener for me to say the least, and as I left I blogged about how thankful I was that it wasn’t me who had to come up with the answers. You can read that post here.

A little later in the year I was invited to speak at the First International Workshop on Expressive Interactions for Sustainability and Empowerment, held at one of Vodafone’s London offices. The topic of conversation was similar, but here the focus was on how to build mobile tools that work in difficult, challenging, ‘foreign’ environments. Following my talk I was invited by the Editor of Interfaces, John Knight, to contribute an article to the next edition of their magazine.

For the article I teamed up with Joel Selanikio, co-founder of DataDyne.org and the creator of the EpiSurveyor mobile data collection tool. It made sense working with Joel for a number of reasons. Not only have I known and admired him and his work for some time, but Joel is first and foremost a paediatrician. For him – like me – understanding the problem takes priority over the technology, consideration of which should always come last. FrontlineSMS and EpiSurveyor have both evolved from time spent in the field – observing, experiencing and understanding before designing, developing and building.

You can read our thoughts on the process – “Ten things you might want to know before building for mobile – in the current edition of Interfaces magazine (PDF, 2.5Mb).

For further posts on the subject see the “Mobile applications development” section of this blog, which includes a 10 minute video on the topic.

January 10, 2010   32 Comments

Social mobile gets its own “roadmap”

After three workshops on three continents, conversations and meetings with countless NGOs, academics, researchers and technologists, and many hours of conference calls, W3C this week released their “Mobile Web for Social Development Roadmap”, a comprehensive document which sits at the heart of the wider work of the Mobile Web for Development Interest Group (MW4D).
According to the Roadmap document, its purpose is to help:
“… understand the current challenges of deploying development-oriented services on mobile phones, evaluate existing technologies, and identify the most promising directions to lower the barriers of developing, deploying and accessing services on mobile phones and thereby creating an enabling environment for more social-oriented services to appear”
The Roadmap is split into two distinct sections. The first covers challenges and issues in developing mobile tools for social development, and the second looks specifically at technology options. The primary audience are individuals, organisations and entrepreneurs interested in social mobile; the mobile industry itself; academics; international organisations and, finally, policy makers and regulatory bodies.
The Roadmap is very much a work-in-progress, and the MW4D Interest Group welcomes comments, recommendations and suggestions to help shape it as the work moves forward.

After three workshops on three continents, conversations and meetings with countless NGOs, academics, researchers and technologists, and many hours of conference calls, W3C this week released their “Mobile Web for Social Development Roadmap”, a comprehensive document which sits at the heart of the wider work of the Mobile Web for Development Interest Group (MW4D).

According to the Roadmap document, its purpose is to help:

“… understand the current challenges of deploying development-oriented services on mobile phones, evaluate existing technologies, and identify the most promising directions to lower the barriers of developing, deploying and accessing services on mobile phones and thereby creating an enabling environment for more social-oriented services to appear”

The Roadmap is split into two distinct sections. The first covers challenges and issues in developing mobile tools for social development, and the second looks specifically at technology options. The primary audience are individuals, organisations and entrepreneurs interested in social mobile; the mobile industry itself; academics; international organisations and, finally, policy makers and regulatory bodies.

Question time in Sao Paulo (2008). Other meetings were held in Bangalore (India) in 2006, and Maputo (Mozambique) in 2009. Photo: Ken Banks, kiwanja.net

The Roadmap is very much a work-in-progress, and the MW4D Interest Group welcomes comments, recommendations and suggestions to help shape it as the work moves forward.

December 3, 2009   23 Comments

Development best practice for beginners. #5

#5

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November 14, 2009   5 Comments

“Inappropriate” appropriate technology?

For some time things have been hotting up in the mobile for development space, and new tools are emerging all the time. But while these solutions extend all the way across the technological spectrum, almost all claim to be “appropriate” in one way or another. Clearly something isn’t right.

An appropriate use of Twitter?

For a while it was “scale”, and then “enabling environments”, and now it seems to be all about “appropriate technology”. I remember studying sustainable development at university, and coming to the conclusion that the term was so widely misunderstood and overused, it had almost become meaningless. I think we’re in danger of having the same thing happen with many of the terms we wildly band around in mobile. Part of the problem is that people are rarely asked to justify their positions or claims, so we never really quite know what anyone means.

In a recent PC World article I wrote, entitled “Appropriate Technology and the Humble Mobile Phone” funnily enough, I broadly defined appropriate technology as “anything that is suited to the environment in which it is used”. There are many factors that need to be considered in deciding how suitable something is – how complex it is to use, whether it can be used largely unaided, whether it can be fixed or maintained locally, how easily it can be localised, whether it can stand the field conditions, and so on.

You could also add to that whether or not the underlying infrastructure is in place for the technology to actually work. Makes sense, no? If we take anything that uses “the cloud“, for example, then I’d argue that it’s largely “inappropriate” unless you’re working in predominantly urban areas or in predominantly ‘developed’ countries. Many of the projects I see are aimed largely at the opposite – developing country and rural. On top of that, many of the areas where I’ve worked have little or no Internet access of any description, and very few people have devices that could access it, even if it was there.

In a recent must-read post – “The sun is shining in Africa” – Miquel provides some compelling arguments as to why “the cloud” is not an appropriate technology for much of the developing world:

The other big point missed in all this Cloud business is how it’s screwing the rest of the world outside of well, the US, and maybe Europe. This is the problem in how when people who proselytize a new technology don’t know understand the underpinnings of it, they often miss big gaping holes in the actual implementation of it

Maybe it’s no coincidence that there’s been a rise in use of “the cloud” and “appropriate technology” terminology at the same time. Let’s just get one thing straight, though. Technologies that use “the cloud” are not bad technologies, just as technologies which base themselves on simple SMS aren’t either. People that build and promote mobile technologies for developing regions just need to be clearer where their target audience are, and base their technology choice on what works – and what’s available – in the places where those people live and work.

November 4, 2009   60 Comments

Development best practice for beginners. #4

#4

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July 19, 2009   10 Comments

Development best practice for beginners. #3

#3

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June 30, 2009   12 Comments

Development best practice for beginners. #2

#2

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June 18, 2009   21 Comments

Development best practice for beginners. #1

#1

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June 15, 2009   22 Comments

Building for mobile at the margins

Fortunately for us, many of the day-to-day technologies which drive large chunks of our on-line lives quietly tick away in the background, only reminding us of our total dependence on them when something breaks or goes wrong. We take the complex ecosystem which drives much of this for granted.

Last month I was invited to speak at a conference at Georgia Tech and give my perspective on building social mobile tools that work in the opposite, resource-challenged environments, a reality for the majority of people in the world today. My short ten minute talk is available above, courtesy of Georgia Tech, along with a PDF of the slides.

The motivation behind the Computing at The Margins Symposium grew out of a research agenda at the university aimed at “understanding the technology needs of under-served communities, both domestically and abroad, and driving the creation of innovative technology to serve and empower these communities”.

Figuring out how we build useful, appropriate mobile tools for grassroots NGOs is crucial if we’re not to create a digital divide within the digital divide. Additional posts and video on my thinking behind this “Social Mobile Long Tail” are available here.

June 1, 2009   21 Comments