Rethinking socially responsible design in a mobile world

“The Curry Stone Design Prize was created to champion designers as a force for social change. Now in its fourth year, the Prize recognizes innovators who address critical issues involving clean air, food and water, shelter, health care, energy, education, social justice or peace”.

Yesterday was an exciting day for us as we announced FrontlineSMS had won the prestigious 2011 Curry Stone Design Prize. This award follows closely on the heels of the 2011 Pizzigati Prize, an honourable mention at the Buckminster Fuller Challenge and our National Geographic “Explorer” Award last summer. It goes without saying these are exciting times not just for FrontlineSMS but for our growing user base and the rapidly expanding team behind it. When I think back to the roots of our work in the spring of 2005, FrontlineSMS almost comes across as “the little piece of software that dared to dream big”.

With the exception of the Pizzigati Prize – which specifically focuses on open source software for public good – our other recent awards are particularly revealing. Last summer we began something of a trend by being awarded things which weren’t traditionally won by socially-focused mobile technology organisations.

Being named a 2010 National Geographic Emerging Explorer is a case in point, and last summer while I was in Washington DC collecting the prize I wrote down my thoughts in a blog post:

On reflection, it was a very bold move by the Selection Committee. Almost all of the other Emerging Explorers are either climbing, diving, scaling, digging or building, and what I do hardly fits into your typical adventurer job description. But in a way it does. As mobile technology continues its global advance, figuring out ways of applying the technology in socially and environmentally meaningful ways is a kind of 21st century exploring. The public reaction to the Award has been incredible, and once people see the connection they tend to think differently about tools like FrontlineSMS and their place in the world.

More recently we’ve begun receiving recognition from more traditional socially-responsible design organisations – Buckminster Fuller and Clifford Curry/Delight Stone. If you ask the man or woman on the street what “socially responsible design” meant to them, most would associate it with physical design – the building or construction of things, more-to-the-point. Water containers, purifiers, prefabricated buildings, emergency shelters, storage containers and so on. Design is so much easier to recognise, explain and appreciate if you can see it. Software is a different beast altogether, and that’s what makes our Curry Stone Design Prize most interesting. As the prize website itself puts it:

Design has always been concerned with built environment and the place of people within it, but too often has limited its effective reach to narrow segments of society. The Curry Stone Design Prize is intended to support the expansion of the reach of designers to a wider segment of humanity around the globe, making talents of leading designers available to broader sections of society.

Over the past few years FrontlineSMS has become so much more than just a piece of software. Our core values are hard-coded into how the software works, how it’s deployed, the things it can do, how users connect, and the way it allows all this to happen. We’ve worked hard to build a tool which anyone can take and, without us needing to get involved, applied to any problem anywhere. How this is done is entirely up to the user, and it’s this flexibility that sits at the core of the platform. It’s also arguably at the heart of it’s success:

We trust our users – rely on them, in fact – to be imaginative and innovative with the platform. If they succeed, we succeed. If they fail, we fail. We’re all very much in this together. We focus on the people and not the technology because it’s people who own the problems, and by default they’re often the ones best-placed to solve them. When you lead with people, technology is relegated to the position of being a tool. Our approach to empowering our users isn’t rocket science. As I’ve written many times before, it’s usually quite subtle, but it works:

My belief is that users don’t want access to tools – they want to be given the tools. There’s a subtle but significant difference. They want to have their own system, something which works with them to solve their problem. They want to see it, to have it there with them, not in some “cloud“. This may sound petty – people wanting something of their own – but I believe that this is one way that works.

What recognition from the likes of the Curry Stone Design Prize tells us is that socially responsible design can be increasingly applied to the solutions, people and ecosystems built around lines of code – but only if those solutions are user-focused, sensitive to their needs, deploy appropriate technologies and allow communities to influence how these tools are applied to the problems they own.

Further reading
FrontlineSMS is featured in the upcoming book “Design Like You Give a Damn 2: Building Change From The Ground Up”, available now on pre-order from Amazon.

Dissecting “m4d”: Back to basics

Do the majority of people working in “mobiles for development” work in mobile, or development? It may seem like an odd question, but how people approach “m4d” may have more of an impact on success or failure than we think.

The world of social mobile isn’t short of anecdotes. “Put the user first”, “Consider the technology only at the very end”, “Don’t re-invent the wheel” and “Build with scale in mind” are just a few. Ignore these and failure won’t be far around the corner, we’re told. But maybe we’re missing something here. Sure, there’s a growing number of ‘best’ practices, but one thing we rarely seem to question are the very credentials of the project origin itself.

Everyone from donors to project managers and technologists to journalists are keen to identify traits or patterns in ‘failed’ mobile projects. Many of their conclusions will point to poor planning, poor technology choice or lack of collaboration, but sometimes the biggest failure may have taken place long before anyone got near a mobile phone.

What I wonder is this. Do we know what ratio of “m4d” projects are initiated by development practitioners (or sectoral experts in health, agriculture, conservation and so on) as opposed to mobile technologists, and what impact does this have on the success or failure of the project? In other words, if the problem solver is primarily a mobile technologist – the “m” part of “m4d” – then you might assume they have much less understanding of the on-the-ground problem than a development practitioner or sectoral expert might – the “d” part.

Does this bear out in reality? If failure does turn out to be higher among technologists then this is a relatively easy problem to fix, whereas many of the other perceived reasons for failure are not. It’s all about getting back to basics.

(Click here for more observations on mobile development).

I’ve always maintained that the people closest to the problem have the best chance of coming up with a solution, and this probably bears out in many cases, particularly in the ICT4D field. Ushahidi, started by Kenyans to solve a Kenyan crisis – and DataDyne, a health-based data collection solution designed by a paediatrician – immediately spring to mind. In these instances, being up-close and dirty with the problem came well in advance of any technology-based solution to it. The same goes for our very own FrontlineSMS initiative, borne out of a series of visits to South Africa and Mozambique back in 2003/2004.

In any discipline, the greater the rate of innovation the greater the problem of focus, and mobile is no exception. As Bill Easterly put it in a recent post in response to questions from students about how they might help “end world poverty”:

Don’t be in such a hurry. Learn a little bit more about a specific country or culture, a specific sector, the complexities of global poverty and long run economic development. At the very least, make sure you are sound on just plain economics before deciding how you personally can contribute. Be willing to accept that your role will be specialized and small relative to the scope of the problem. Aside from all this, you probably already know better what you can do than I do

This is great advice, and not just for economists. If mobile and health is your thing, focus on health and get very good at it. If it’s mobile and agriculture, or mobile and election monitoring, do the same. Whatever your area of interest, get out and understand the issues where they matter – on the ground – and don’t get totally sidetracked by the latest trends, technologies or disciplines. Whatever the reason for your interest in ‘mobiles for development’, make sure you don’t forget the importance of understanding the ‘development’ bit.

Focus is highly underrated, and often debates around technology choice, open source, challenges of scale and “understanding your users” are distractions from a much-less discussed but equally vital question. And that’s this.

“Who’s best placed to run a successful “m4d” project – the m‘s or the d‘s?”.

The rise of “user-experienced” innovation

Around the time of two recent talks – Thinking Digital in Newcastle (UK) and National Geographic (Washington DC) – much of the world’s tech media was focused on Apple. Both the iPad and iPhone 4 had hit the shelves in relatively quick succession, and many people were marvelling at the latest innovations from California.

To the everyday man and woman on the street, cutting-edge innovation has rarely been so tangible. Sure, the technology behind motor vehicles or aircraft has advanced rapidly in recent years, but often what makes these things clever is either hidden out of sight – a new fuel injection system in a car, or a new kind of braking system, for example – or they’re not things many of us would ever get to interact with – such as the latest fly-by-wire controls of an aircraft cockpit.

The staggering advance in the consumer electronics world has changed all that, and we’re now holding mobile phones in the palm of our hand which are infinitely more powerful than the computers which took man all the way to the moon and back. These devices are changing the way we live, and the way we interact with each other and our environment. Consumer electronics are particularly relevant in interaction terms because their primary purpose is to allow us to interact with them. Thanks to advances in the technologies behind mobile phones, tablet computers, gaming consoles and television among many others, cutting edge technological innovation has come to every individual man and woman on the street. It’s got personal.

That said, we’re living in interesting times. The rate of innovation is unprecedented. What we’ve seen happen with mobile technology in the last five years alone is beyond incredible, and you sense the rate of innovation is only speeding up. This may be in part down to the fact that these devices have both a hardware – device – component, and a software – usability – component, meaning there are twice the number of opportunities to innovate.

What I’ve been sensing lately, however, is a growing ‘backlash’ – for want of a better word – and a desire to build what are seen as purer, more sustainable, locally sourced, culturally relevant technology-based solutions. Although you could argue a certain romanticism in the approach, the fact of the matter is that most technologies being pushed out by the electronics industry remain relevant to only a small percentage of the global population. It’s not only down to cost either, although that’s a large part of it. It’s also down to the fact that many of these devices just don’t work in places without high-speed data networks and/or a mains supply to charge them nightly. Many people just don’t have that.

I’m writing this on a flight home from Washington DC, and have just watched a programme which featured a water-powered lift. The idea is brilliantly simple. The lift – which runs up a steep cliff – harnesses the power of the nearby river and uses gravity, one of the oldest and most sustainable of energy sources, to pull one of two carriages upwards while the other drops.

It’s such a simple but effective piece of engineering that if it broke you’d likely be able to find someone locally who could figure out how to fix it. That’s clearly been the case since it began operating 120 years ago.

The likes of IDEO, Catapult Design, IDE and D-REV are household names to anyone interested in designing and building “for the other 90%”, and I’m a big fan of the approach. I’ve been also been a big fan of the appropriate technology movement for some time, and am excited to be speaking at the “Small Is…” festival later this year. The irony is that despite all of this I work in a high-tech world which is about as far away from much of the appropriate technology work ethic as it could be. John Mulrow in World Watch Magazine recently wrote a great article about the relationship between mobile technology and appropriate technology, but for me many questions remain.

Our world is becoming increasingly dependent on information and communications technology and many local, indigenous, traditional ways of designing, building and doing are slowly being replaced, and in many cases lost, forever. I’m not entirely sure if that represents progress or not.

Rethinking innovation

Last week I had the incredible opportunity to talk about our work with FrontlineSMS at the National Geographic Explorers Symposium in Washington DC. A big part of what we do is to try and take the mobile message to an entirely new audience, and to help people re-think what innovation means in the developing world, using mobile technology as our lead.

It’s great to see such a revival of interest in appropriate technology, something I first became a fan of at University way back in 1997. As a sign of this growing interest, World Watch recently published one of the best and most comprehensive articles to date on “mobile technology as an appropriate technology”. You can read about that here, and it is well worth a look.

There are, of course, increasing examples of innovative applications of technology, particularly in the field of renewable energy and particularly in the developing world. Two recent and favourite examples are the solar-powered light bulb and the energy-harvesting football, both of which I’m a big fan of – not necessarily in the technology itself (although it is pretty neat), but in the approach.

Solar-powered light?

When I first heard about this I wasn’t sure if I’d read it right. A solar-powered light bulb? Well, the Nokero N100 is a solar LED bulb which can be left outside in direct sunlight during the day. This charges up its internal battery which then gives you up to four hours of light at night. It’s a brilliantly simple idea, and one which has huge potential in developing countries. Not only could it solve significant lighting issues for many households, but it also has positive health implications (replacing kerosine lamps) and, of course, potential benefits to the environment. More on the the Nokero N100 here.

Kid-powered football?

This was an instant favourite because of its sheer simplicity and brilliance. It’s not a million miles away from the Play Pumps concept, harvesting the ‘wasted’ energy of childrens’ play to generate electricity. While children kick the ‘soccket’ football around, it harvests the kinetic energy generated by the ball’s movement. A short ten minute kick-around charges an internal battery which can later power an LED bulb for up to four hours. There’s more on Soccket in this New York Times article by good friend Jim Witkin.

I don’t know about you, but I think we could do with these kinds of innovation everywhere.