FrontlineSMS goes MMS!

It’s been three long years since the idea of supporting multimedia messaging (MMS) within FrontlineSMS was first raised by a handful of users. About a year later, the Hewlett Foundation stepped in and funded its development, excited by its potential in health, agriculture and governance, among others. Today, we’re excited to finally announce MMS support in FrontlineSMS. And it’s something of a game-changer for us and our users.

To quote from today’s Press Release:

The open-source SMS communications platform FrontlineSMS has delivered major new features as part of a new software release today. With this upgrade, FrontlineSMS allows organisations to receive multimedia messages via a standard email account. More complex than SMS messages, MMS can include text, images, video and audio. This is a huge step forward for FrontlineSMS: it opens the door for social and environmental organisations to incorporate photo, audio and video documentation in their work, and it paves the way for innovations like the FrontlineSMS:Medic partnership with Cellophone that will provide medical diagnostics via MMS. With MMS, FrontlineSMS extends its efforts to empower large groups of people to gather and share information of any kind, anywhere there is a mobile signal

For further details, or for tweets, re-tweets and comments on this story, check out the FrontlineSMS Blog.

Please note: From today onwards, all official FrontlineSMS posts and Guest Posts will be posted on the official FrontlineSMS website. Older entries are still available here by clicking on the relevant category to the right.

Dissecting “m4d”: Back to basics

Do the majority of people working in “mobiles for development” work in mobile, or development? It may seem like an odd question, but how people approach “m4d” may have more of an impact on success or failure than we think.

The world of social mobile isn’t short of anecdotes. “Put the user first”, “Consider the technology only at the very end”, “Don’t re-invent the wheel” and “Build with scale in mind” are just a few. Ignore these and failure won’t be far around the corner, we’re told. But maybe we’re missing something here. Sure, there’s a growing number of ‘best’ practices, but one thing we rarely seem to question are the very credentials of the project origin itself.

Everyone from donors to project managers and technologists to journalists are keen to identify traits or patterns in ‘failed’ mobile projects. Many of their conclusions will point to poor planning, poor technology choice or lack of collaboration, but sometimes the biggest failure may have taken place long before anyone got near a mobile phone.

What I wonder is this. Do we know what ratio of “m4d” projects are initiated by development practitioners (or sectoral experts in health, agriculture, conservation and so on) as opposed to mobile technologists, and what impact does this have on the success or failure of the project? In other words, if the problem solver is primarily a mobile technologist – the “m” part of “m4d” – then you might assume they have much less understanding of the on-the-ground problem than a development practitioner or sectoral expert might – the “d” part.

Does this bear out in reality? If failure does turn out to be higher among technologists then this is a relatively easy problem to fix, whereas many of the other perceived reasons for failure are not. It’s all about getting back to basics.

(Click here for more observations on mobile development).

I’ve always maintained that the people closest to the problem have the best chance of coming up with a solution, and this probably bears out in many cases, particularly in the ICT4D field. Ushahidi, started by Kenyans to solve a Kenyan crisis – and DataDyne, a health-based data collection solution designed by a paediatrician – immediately spring to mind. In these instances, being up-close and dirty with the problem came well in advance of any technology-based solution to it. The same goes for our very own FrontlineSMS initiative, borne out of a series of visits to South Africa and Mozambique back in 2003/2004.

In any discipline, the greater the rate of innovation the greater the problem of focus, and mobile is no exception. As Bill Easterly put it in a recent post in response to questions from students about how they might help “end world poverty”:

Don’t be in such a hurry. Learn a little bit more about a specific country or culture, a specific sector, the complexities of global poverty and long run economic development. At the very least, make sure you are sound on just plain economics before deciding how you personally can contribute. Be willing to accept that your role will be specialized and small relative to the scope of the problem. Aside from all this, you probably already know better what you can do than I do

This is great advice, and not just for economists. If mobile and health is your thing, focus on health and get very good at it. If it’s mobile and agriculture, or mobile and election monitoring, do the same. Whatever your area of interest, get out and understand the issues where they matter – on the ground – and don’t get totally sidetracked by the latest trends, technologies or disciplines. Whatever the reason for your interest in ‘mobiles for development’, make sure you don’t forget the importance of understanding the ‘development’ bit.

Focus is highly underrated, and often debates around technology choice, open source, challenges of scale and “understanding your users” are distractions from a much-less discussed but equally vital question. And that’s this.

“Who’s best placed to run a successful “m4d” project – the m‘s or the d‘s?”.

The rise of “user-experienced” innovation

Around the time of two recent talks – Thinking Digital in Newcastle (UK) and National Geographic (Washington DC) – much of the world’s tech media was focused on Apple. Both the iPad and iPhone 4 had hit the shelves in relatively quick succession, and many people were marvelling at the latest innovations from California.

To the everyday man and woman on the street, cutting-edge innovation has rarely been so tangible. Sure, the technology behind motor vehicles or aircraft has advanced rapidly in recent years, but often what makes these things clever is either hidden out of sight – a new fuel injection system in a car, or a new kind of braking system, for example – or they’re not things many of us would ever get to interact with – such as the latest fly-by-wire controls of an aircraft cockpit.

The staggering advance in the consumer electronics world has changed all that, and we’re now holding mobile phones in the palm of our hand which are infinitely more powerful than the computers which took man all the way to the moon and back. These devices are changing the way we live, and the way we interact with each other and our environment. Consumer electronics are particularly relevant in interaction terms because their primary purpose is to allow us to interact with them. Thanks to advances in the technologies behind mobile phones, tablet computers, gaming consoles and television among many others, cutting edge technological innovation has come to every individual man and woman on the street. It’s got personal.

That said, we’re living in interesting times. The rate of innovation is unprecedented. What we’ve seen happen with mobile technology in the last five years alone is beyond incredible, and you sense the rate of innovation is only speeding up. This may be in part down to the fact that these devices have both a hardware – device – component, and a software – usability – component, meaning there are twice the number of opportunities to innovate.

What I’ve been sensing lately, however, is a growing ‘backlash’ – for want of a better word – and a desire to build what are seen as purer, more sustainable, locally sourced, culturally relevant technology-based solutions. Although you could argue a certain romanticism in the approach, the fact of the matter is that most technologies being pushed out by the electronics industry remain relevant to only a small percentage of the global population. It’s not only down to cost either, although that’s a large part of it. It’s also down to the fact that many of these devices just don’t work in places without high-speed data networks and/or a mains supply to charge them nightly. Many people just don’t have that.

I’m writing this on a flight home from Washington DC, and have just watched a programme which featured a water-powered lift. The idea is brilliantly simple. The lift – which runs up a steep cliff – harnesses the power of the nearby river and uses gravity, one of the oldest and most sustainable of energy sources, to pull one of two carriages upwards while the other drops.

It’s such a simple but effective piece of engineering that if it broke you’d likely be able to find someone locally who could figure out how to fix it. That’s clearly been the case since it began operating 120 years ago.

The likes of IDEO, Catapult Design, IDE and D-REV are household names to anyone interested in designing and building “for the other 90%”, and I’m a big fan of the approach. I’ve been also been a big fan of the appropriate technology movement for some time, and am excited to be speaking at the “Small Is…” festival later this year. The irony is that despite all of this I work in a high-tech world which is about as far away from much of the appropriate technology work ethic as it could be. John Mulrow in World Watch Magazine recently wrote a great article about the relationship between mobile technology and appropriate technology, but for me many questions remain.

Our world is becoming increasingly dependent on information and communications technology and many local, indigenous, traditional ways of designing, building and doing are slowly being replaced, and in many cases lost, forever. I’m not entirely sure if that represents progress or not.

Bridging the academic/practitioner divide

Last year I had the pleasure of attending ICT4D 2009 in Doha, where FrontlineSMS and Ushahidi were represented in the “Technology Showcase”. The event was a bit of a gamble. The Agenda had a strong academic focus, and I for one usually tend to avoid these kinds of gatherings, which are more often than not dominated by people simply standing up and reading through papers.

As it turned out, it was largely that. If anyone was previously in any doubt, by the second day it was abundantly clear that there was, indeed, a divide between the practitioners at the event, and those who spent their time evaluating what the practitioners did. Much of the research presented made little sense to those “out in the field”, and in some cases there was such a mismatch in language that practitioners hardly recognised their own projects when they were discussed.

Last August, I attended a related event hosted by UC Berkeley in which selected members of the computer science community sought to identify their role in the practicalities of the ICT4D world. It was a fascinating event which I blogged about in “Computer science, meet global development” shortly afterwards.

There is little doubt that a number of mobile-relevant disciplines have traditionally lived largely in their own silos – practitioners, social scientists, academics and computer scientists among them. Later this year a workshop will be held in London at ICTD 2010 designed to break at least one or two more of these down. According to “Qual Meets Quant“:

The increasing ubiquity of mobile phones in developing economies has enabled the capture, for the first time in history, of massive amounts of behavioural human data in areas of interest to international development. Proper analysis of such data could provide important insight into areas from health and education to microfinance and agriculture. Unfortunately, much of the research related to mobile phones and development has been done in methodological silos: technical researchers focus on quantitative analysis; ethnographers perform in-depth qualitative research; and policy makers extrapolate policies from published research

It looks like being a great workshop, not because it’s particularly fascinating from an academic standpoint (although it could well be), but because it seeks to bring down practical barriers in how disciplines approach and study ICT4D – and aspects of mobiles-for-development in particular. The Programme and Organising Committees boast some big names in the space, with Kentaro Toyama, Nathan Eagle, Jenna Burrell, Tapan Parikh, Bill Thies and good friend Juliana Rotich among them.

Further details on the Workshop, and how to submit papers, can be found here [PDF, 100Kb].